
More info See in Glossary and then edit via the Sprite Renderer A component that lets you display images as Sprites for use in both 2D and 3D scenes. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. To change your placeholder sprite, click on it in the Scene View An interactive view into the world you are creating. Drag and drop your placeholder sprite into Scene View Replacing your Placeholder Sprite More info See in Glossary View or Hierarchy to start using it in your project. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. You can drag and drop your placeholder sprite into the Scene A Scene contains the environments and menus of your game. Name your new sprite (or leave it to default) If you are not sure what you want to call it, leave it as the default you can change it later by clicking on it. The new sprite’s name defaults to its shape name but you have the option to rename your sprite when it is first created. Your new placeholder sprite appears as a white shape in the asset folder you currently have open. Select Assets > Create > 2D > Sprite and then select the placeholder sprite you want to make (square, circle, capsule, isometric diamond, hexagon flat-top, hexagon pointed-top, 9-sliced). You can use these in your project during development and then replace them with the graphics you want to use. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. With this tool you can create temporary placeholder sprite A 2D graphic objects.
